

Each one of these decisions you make comes with different risks and rewards. What this allows you to do is carefully strategize before you head out. When choosing what the next plan of action is, you are given a small panel of information such as your survival chances, the time of day and how many zombies there may be. In that sense, it’s certainly a surprising game, to say the least. One thing is for sure, when I first started playing, I thought that every playthrough would be pretty much the same, so I would have difficulty convincing myself to want to try again, because not many of us want to play the same thing over and over again, but it’s not really like that.

What this also essentially means is that every playthrough is different, because you’ll always be trying new things and the slightest change you make can and will alter things in one way or another.
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To cut a long story short, you won’t get very far in your first playthrough, nor will you in your second and maybe third, it is only after playing multiple times that you will realise what tends to work, what doesn’t work so well, what you should be looking out for and how to properly utilise the tools given to you. You’ll think you’re doing well but then realise you’re low on a lot of essential items, somebody will get infected and you won’t know how to cure them. There are more layers to the game than at first glance and as such, you won’t quite know what you’re doing to start with, so you will just start playing as you would any other, choosing an option that pops up. Permadeath is present, as are multiple playable characters, among many other elements. It’s a top-down 2D game with roguelike RPG elements and shooter games thrown in for good measure.

I know that sounds slightly strange to hear, but that really is the way it feels playing. I have to give props to Rocketcat Games for creating a game that somehow feels familiar, but so unique at the same time.
